Devlog Update #3
Hello everybody! An update is way past due so here goes…
I’ve been spending as much time as possible working on They’re Gone. A basic start menu has been created, the downstairs scene has been populated with more props, bugs have been squashed, effects have been added and the backyard scene has been started. I also had the fortunate luck of befriending an advanced Unity developer/Unity Asset Store artist (under the name Gabro Media) that has given me some much needed advice and also took the time out of his day to remotely set up some proper lighting in the game. I’m very grateful for all his help and will include his info on the Contact page of my website. He does quality work and if you need some assets for your game go check out what he has to offer!
They’re Gone will have a downloadable demo coming to Itch.io very soon! I’m very excited about this and hope it will bring some new fans to the game. The demo has been tested already with positive results so I think it’s time to put it out there for all to see. I just want to go through and make sure everything’s as good as it can be for now before uploading it to the site. The download will be free but donations will be accepted from the site. Donations will help me add more to the game and a percentage will go to Itch.io to help them with running the site.
I’m working on a proper trailer for the game with some new video editing software I just purchased. There’s a bit of a learning curve to it but things are already coming together. Look for it to be released hopefully sometime this week.
The Steam Greenlight Concepts page of They’re Gone has received mostly positive feedback. I didn’t get as much feedback as I would have liked, but it was enough to let me know that it could possibly do well in the actual Greenlight voting process. So after a trailer is made and a little more progress is made on the game I’ll be making the move to the Greenlight voting process and HOPEFULLY receive enough votes to get Greenlit 😉 I’ll post a dedicated page for it here on the site whenever I start the campaign.
That’s it for this update, thanks for taking the time to read it! I’m sure I forgot to mention something, a lot is going on and it can be a little overwhelming at times. Keep an eye out for that trailer video this week. As always, I like to include a screenshot of some of the progress of the game, so here’s a little teaser of the backyard. See ya next time!