Devlog Update #4
Hi everyone! It’s been a while since I posted an update so I figured I better let everybody know that I’m still here and still working on the game. I had a demo ready to be released to the public this week but after sending it out for testing and getting some feedback I realized there were some small changes needed before officially releasing it. Nothing too major, just a few lighting changes and a little of the story. So once again, I’m hoping that by next week the demo will finally be released. Of course I’ve said that more than once, LOL! But I really mean it this time, it’s just that I’m too much of a perfectionist to send something out for everyone to see unless it’s the best I can make it…
I’ve been working on a logo reveal for the beginning of the game and for videos, etc. I have a pretty good one made to use in videos but unfortunately it doesn’t play well inside the game. So now I’m making another one just for the beginning of the game which should be in the demo. I’m also working on a pause menu and quality settings menu, not sure if they’ll be ready in time for the demo. Since the demo isn’t very long, a pause menu isn’t really necessary, it’s more for future releases. And some quality settings can be set before the game loads up already, they’re just limited. I also added some ambient sounds and some fitting music that triggers at certain points in the game. It helps set the mood and I think I did a pretty good job of picking the right tracks, but I’ll let you be the judge of that.
Other than working on the demo level, which is basically the second level of the game, I also did a little more work on the third level (upstairs of the house) and the fourth level (outside behind the house). I usually plug away at those when I need a change of pace from working on the demo. It’s nice to switch it up a bit, keeps it from getting too repetitive. As far as the upstairs goes, a colleague helped me out with some animations. They came out looking good and I learned some new things. I also finished up the full layout and started adding some props. Out back I added a secret building and a secret asset….and no, I’m not telling what they are. You’ll just have to wait until the game is finished to find out, LOL!
Well I suppose that’s it for now, everything is really coming together and looking good 🙂 I guess I better get back to working on that demo so I can release it for real next week! Thanks for reading and I hope you take the time to play the demo when it’s ready. I have a good feeling about it and I think the wait will be well worth it. Until next time, cheers!