Devlog Update #5
Hello everyone! Sorry it’s been a while since my last update. I’ve been so busy working on the game, updating the demo, answering emails and replying to comments that I just haven’t had the extra time to write an update. But today I’m forcing myself to do it!
A lot has happened since my last devlog. I released the demo on two gaming sites, itch.io and gamejolt.com and found that it was well received on Game Jolt! It doesn’t seem to get much action on itch.io though which is fine, I guess it’s just not the type of game people want to play who visit that site. But the ratings and comments have been very positive on Game Jolt which tells me I’m heading in the right direction. There have been a few bugs I missed, thank you to everyone who reported them and for making Let’s Play videos because I probably wouldn’t have been able to recreate some of them without seeing the videos. I’ve released a couple updates with some new features and fixed a couple bugs as well. I will continue to look for other bugs and take feedback to improve the demo. I also have a few more special things to add in the near future 🙂 Oh by the way, there’s an easter egg in the demo, did anyone see it?
I’ve taken a break from working on the demo this week and now I’m continuing to work on the other levels. I will probably go back to the demo next week and fine tune it some more and then make a new trailer for the game. After that I can go ahead and put it on Steam Greenlight and hope for the best 🙂 Even if it doesn’t get Greenlit I will continue working on the game and just publish it elsewhere, like on GOG, itchi.io or who knows where. But everyone knows that you reach a larger audience on Steam…
As for the other levels, I have most of the backyard finished and I’m working on another indoor side level to the backyard too. I think people will enjoy it because it also gives the spooky tense feeling that the house gives and will offer some more exploration.
Based on the feedback I’ve received from players on Game Jolt it appears that the game is putting off a serious horror vibe. And while I wanted it to be a darker spooky kind of game, I do want to let people know that it’s definitely not a horror game. I will continue to make it in the style that I’ve chosen but if you’re expecting a Slender or Outlast kind of clone, that’s not what’s going to happen. Don’t get me wrong, there will be some tense and somewhat scary moments in the game 😉 But once the story starts to unfold people will see where it’s heading. Anyway, just wanted to throw that out there.
That’s it for this update, I will get back to work now and try and post another update soon. Hopefully announcing the launch of the Greenlight campaign! Thanks for reading and here’s a teaser pic of what’s to come!