Devlog Update #6
Greetings everyone! So things have been a bit interesting this past couple months. I watch all Let’s Play videos that are shared with me and after watching a couple of them last month it was brought to my attention that there were some major bugs in the game that I had no idea existed. Unfortunately they were hard to track down because they weren’t showing up in my own test plays, which led me to believe it was either corrupted builds or something had gone wrong somewhere in the project and/or game engine. So drastic measures had to be taken! I decided to do a reset of Windows along with a fresh install of the game engine. After spending many hours resetting Windows and reinstalling all the software I was using as well as making a few tweaks to the game itself, I think I finally eliminated the bugs… Only time and testing will tell. But everything is running much smoother and stable and the bugs I saw should not happen again (fingers crossed, lol).
With all that behind me I’ve now started on putting in some special parts of the game. I don’t want to spoil anything, but most of the notes I was using to progress the story will be going away and replaced with some “effects”. It will take some time to perfect so it will be a while until the next demo build is ready, but the improvement will be worth the wait in my opinion. This has always been my plan, to slowly add more features and push better demo builds out as things are added. I sometimes feel I may have jumped the gun a bit and released the demo a little sooner than I should have. It’s just that I’ve been working on it for so long I wanted to share it and see how people reacted. Most response from it has been positive but I realize the style of game it is may not be for everyone. I think that those who like this type of game and can see the potential in it and where I’m going with it will enjoy it the most.
When I need a break from the demo I continue to work on the other levels of the game, my favorite being the cellar! I really like the look at atmosphere it has and I’ve spent a lot of time on it. I’m kind of burnt out on the interior of the house so the upstairs level is on the back burner for now until I get the motivation to continue working on it again. Most of it is finished, I just need to populate it with props and finish up some of the story cues. I haven’t really worked on the backyard lately, although it’s mostly finished as well except for some effects and story.
I’ve been considering putting the full unfinished game out as a type of “early access” on Itch.io since they’ve recently implemented a system that allows this. It would be more of a closed group type of thing with limited keys to get some feedback on game play and bugs, etc. I might put up a poll to see what everyone thinks. Personally I’m not a big fan of early access games, but if it can help make a final version better with a select group of people then I can see how it would be helpful. What do you think?
So to wrap things up, the demo will be much more stable in the next build and will include some major changes and improvements. The other levels are coming along and don’t need too much more to finish. I’m getting closer and closer to a full game build and might release it’s entirety as a closed group early access game in the near future. When will the next demo build come? Probably within a couple weeks… As soon as it’s ready I’ll post a new devlog with links to both Itch.io and Game Jolt.
Thanks for taking the time to read this! Feel free to leave any comments or suggestions below and I’ll see you in a couple weeks! Oh, and here’s a screenshot of the cellar 🙂